The Research

Select papers and presentations

Wu, P., Ott, T., & Morie, J. (2016, March). ANSIBLE: social connectedness through a virtual world in an isolated Mars simulation mission. In Proceedings of the 2016 Virtual Reality International Conference (p. 28). ACM.

Wu, P., Morie, J., Wall, P., Ott, T., & Binsted, K. (2016). ANSIBLE: Virtual Reality for Behavioral Health. Procedia Engineering, 159, 108-111.

Wu, P., Morie, J., Wall, P., Chance, E., Haynes, K., Ladwig, J., … & Miller, C. (2015, April). Maintaining psycho-social health on the way to Mars and back. In Proceedings of the 2015 Virtual Reality International Conference (p. 3). ACM.

Morie, J. F. and Chance, E.  (2011) Social Networks and Virtual Worlds for Building Team Resilience. NATO Humans Factors and Medicine Specialists Meeting on Social Media: Risks and Opportunities in Military Applications. Tallinn, Estonia.

Morie, J.F., and Chance, E (2011) Extending the Reach of Health Care for Obesity and Diabetes Using Virtual Worlds. Journal of Diabetes Science and Technology. 5 (2).

Morie, J.F., Chance, E., Buckwalter, J.G. (2011) Report on a Preliminary Study using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training. In Proceedings of HCI 2011, 24th Conference on Human Computer Interaction.

Seif El Nasr, M., Isbister, K., Ventrella, J., Aghabeigi, B., Hash, C., Morie, J. F., Bishko, L. (2011) Body Buddies: Social Signaling through Pupeteering. (2011) In Proceedings of HCI 2011, 24th Conference on Human Computer Interaction.

Morie, J. F., Haynes, E., and Chance, E. (2011) Warriors’ Journey: A Path to Healing through Narrative Exploration. International Journal on Disability and Human Development. 10 (1).

Morie, J. F., Chance, E., Haynes, K., and Purohit, D. (2010) No Sweat: Jogging in a Virtual World Using Breath as Avatar Control. In Proceedings of the 15th Conference on CyberTherapy and CyberPsychology.

Swartout, W., Traum, D., Artstein, R., Noren, D., Debevec, P., Bronnenkant, K., Morie, J, & Lane, C. (2010, September). Ada and Grace: Toward realistic and engaging virtual museum guides. In International Conference on Intelligent Virtual Agents (pp. 286-300). Springer Berlin Heidelberg.

Verhulsdonck, V. and Morie, J. F. (2009) Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds. Journal of Virtual Worlds Research 2(3): Technology, Economy, and Standards.

Morie, J. F., (2009) Virtual Worlds as a Healing Modality for Returning Soldiers and Veterans. 14th Conference on CyberTherapy and CyberPsychology. CyberPsychology and Behavior (12): 5, Mary Ann Liebert Publisher.

Chance, E. and Morie, J. (2009) Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second Life. In Proceedings of the Intelligent Virtual Agents, 9th Annual Conference, IVA 2009, Amsterdam.

Jan, D., Roque, A., Leuski, A. Morie, J., and Traum, D. R. (2009) A Virtual Tour Guide for Virtual Worlds.  In Proceedings of the Intelligent Virtual Agents, 9th Annual Conference, IVA 2009, Amsterdam.

Tortell, R., Luigi, D. P., Dozois, A., Bouchard, S., Morie, J. F., & Ilan, D. (2007). The effects of scent and game play experience on memory of a virtual environment. Virtual Reality, 11(1), 61-68.

Book Chapters

Ott, T., Wu, P., Morie, J., Wall, P., Ladwid, J., Chance, E., Haynes, K., Bell, B., Miller, C., and Binsted, K. ANSIBLE: A Virtual World Ecosytem for Improving Psycho-Social Well-being. in Lackey, S., & Shumaker, R. (Eds.). (2016). Virtual, Augmented and Mixed Reality: 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings (Vol. 9740). Springer.

Morie, J. F. (2013) Avatar Appearance as Prima Facie Non-Verbal Communication. In Nonverbal Communication in Virtual Worlds, Joshua Tanenbaum, Magy Seif el-Nasr, and Michael Nixon, Eds. ETC Publisher.

Morie, J. F., Chance, E. Haynes, E. and Purohit, D. (2012) Embodied Conversational Agent Avatars in Virtual Worlds: Making Today’s Immersive Environments More Responsive to Participants. In Believable Bots: Can Computers Play Like People, Philip Hingston, Ed., Springer-Verlag: 99-118.

Morie, J. F. (2010) The Healing Potential of Online Virtual Worlds. In Advanced Computer Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment (Studies in Computational Intelligence). S. Brahnam and L. C. Jain, Eds., Springer-Verlag, Germany: 149-168.

Seif El-Nasr, M, Morie, J. F., Drachen, A. (2010) A Scientific Method to Understanding Aesthetics and Emotions within Interactive New Media Experiences. In Affective Computing and Interaction: Psychological, Cognitive, and Neuroscientific Perspectives, D. Gökçay and G. Yildirim, Eds., IGI Global: 281-307.

Fron, J., Fullerton, T., Morie, J. & Pearce, C. (aka Ludica) (2008). Getting Girls Into the Game: Towards a Virtuous Cycle. In Beyond Barbie and Mortal Combat. Yasmin Kafai, Carrie Heeter, Jill Denner and Jen Sun, Eds., The MIT Press. Cambridge, MA: 161-176.

Morie, J. F., Tortell, R., & Williams, J. (2008). Would You Like to Play a Game? Experience and Expectation in Game-Based Learning Environments. In Computer Games and Team and Individual Learning, H. F. O’Neil, & R. S. Perez, Eds., Elsevier, Amsterdam: 269-286.